Gamasutra - Features - "Subdivision Surface Theory" [04.11.00]
نویسنده
چکیده
At Siggraph '98, Pixar unveiled a short animated film. Christened Geri’s Game, it was, to quote its Academy Award press release, the “endearing tale of an aging codger who likes to play chess in the park against himself.” Not only was it artistically stunning, but it was also a technological powerhouse. The short served as a vehicle to demonstrate Pixar’s latest addition to its production environment, a surface scheme known as subdivision surfaces.
منابع مشابه
Realtime Loop subdivision on the GPU (poster 0223)
Recently, [1] showed that, in principle, all major features of subdivision algorithms can be realized in the framework of highly parallel stream processing. The authors tested the approach by implementing Catmull-Clark subdivision, with semi-smooth creases and global boundaries, in programmable graphics hardware, at nearrealtime speed. Here, we report on adapting the approach to Loop subdivisio...
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